using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TransitionPulse")]
	public class TransitionPulse : MonoBehaviour
	{
		public float frequencyMin => method_2<float>("frequencyMin");

		public float frequencyMax => method_2<float>("frequencyMax");

		public float magnitude => method_2<float>("magnitude");

		public float m_interval => method_2<float>("m_interval");

		public TransitionPulse(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TransitionPulse(IntPtr address)
			: this(address, "TransitionPulse")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
